Full Tilt! Pinball on a Passive Matrix Display
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Kugee
Kugee
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One might assume a game like Full Tilt Pinball would be easier to play on a passive matrix laptop screen than something like Doom due to the non-scrolling table, but it turns out this game is much harder! In Doom, all of the surroundings remain visible just enough if you're not moving too chaotically and are bound to a 35 FPS cap which ensures a frame can stay persistent long enough to be at least somewhat noticeable on such a screen like this.

Full Tilt has no FPS cap and eats up the entire CPU to draw every frame at every opportunity (though it's usually going to be 60 FPS in practice due to the display adapter's set refresh rate), meaning a single frame has less time to persist before the next one must be painted. On a passive matrix display, this results in each frame being barely visible before ghosting away. When you're dealing with a pinball that's only around 16x16 pixels large, that can be disastrous as it's nearly impossible to keep track of the ball when it's moving very fast. Now you have all your reasons to get back to filling out those spreadsheets!!
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